Monday, 2 December 2013

Feedback Interface


Mario-

The feedback interface in Mario is very simplistic, it clearly shows the player:

what score they are on,
how much time they have left in the level,
how many lives they have left,
how many coins they have,
how many star coins they have,
and how many points they just received.

















This allows players to see all relevant information without it getting in the way.

Halo Reach-

The feedback interface in Halo reach is very complicated, it shows a lot of information for the player, in the rush of an online game this information can be easily missed. This information includes:

the amount of  ammo with the player's weapon,
the amount of ammo in the player's magazine,
the player's health,
the player's shields,
the amount of grenades the player has,
the current objectives,
the opponents name,
the crosshairs of where the player's weapon is aiming,
if there is a weapon that the player can pick up,
the player's current weapon,
the player's secondary weapon,
the time remaining in a game,
the current game type,
the current score,
the kill feed
the player's amour ability
the radar showing moving enemies and friendlies,
the range of the radar,
the player's current location,
deceased markers,
ally markers.




This is a lot of information to consider in the middle of an online game, but the player does not need to consider it all the time allowing them to focus on the important stuff.

Mario Kart-

The feedback interface on Mario kart is simple and doesn't distract the player form the gameplay, allowing the player to see important information when they want without crashing. This includes:

the player's item,
the player's current lap time,
the lap the player is on,
the map of the race track,
the player's current position.



This information is placed around the outside so it doesn't distract the player making them able to fully focus on the game.

Characters- Isaac Clarke

Isaac Clarke

Isaac DS3

Isaac Clarke is a systems engineer working for the Concordance Extraction Corporation. Prior to the Second Aegis VII incident, he was part of an emergency response unit of the USG Kellion, sent to the USG Ishimura to investigate and handle the ship’s problems. Apparently the sole survivor of the incident, Isaac became stranded in space for a long period of time before he was rescued by an Earth Governmentship. Three years after those events, Isaac was held in an asylum on Titan Station and was diagnosed with mental disorders, the most prominent being dementia that result in haunting illusions that taunt him throughout the game. In Dead Space 3, he still has the blueprint to destroy and create Markers. However, in the Awakening DLC, he witnesses the effects of dementia once again when he is exposed to one of the Brethren Moons.

Isaac in Dead Space 1
File:IsaacClarke.jpg



Isaac in Dead Space 2
File:Isaac DS2.jpg



Isaac in Dead Space 3

File:DS3 Isaac Render.png


Quoted from- http://deadspace.wikia.com/wiki/Isaac_Clarke

NPCs

Non-playable characters are objects in a game that are not controlled, and cannot be controlled by players, suggestions can be used to give them orders, but the player doesn't have ultimate control of the characters. NPCs can be useful for providing advice for the player, helping the player along and providing the player with extra objectives.

Three examples of NPCs that are important to a game or help the player:

Legion from Mass Effect 2-3




Yeul from Final Fantasy XIII-2




The Guide- Terraria



Objects and Obstacles- Mario Kart

Obstacles-

Walls-

In Mario kart walls are put in place to prevent players from going off the map, it also allows them to bounce certain offensive objects off them to hit opponents, if angled correctly.

Wall in the background



Barrels-

Barrels are used in Mario kart to try and catch out players who are going fast, they may drop items that can also help a player if they are destroyed  but they can also drop a banana skin.

Barrel




Hazards-

In Mario kart there are hazards which can knock you off the course, flatten you or stun you, which most likely outs you off course or looses your position as you are over taken.

Snowball



Bullet bills



Objects-

Power-ups

The power ups in Mario kart are mainly weapons to use against the players opponents to try and stun them or knock them off the course temporarily.

Red shell




Blue shell




Banana skin




Fire flower





Fire Flower in use




False item box




Item box

The item box in Mario kart is a box that is at certain points on the track, once the kart collides with he box the kart that hit it will gain a power up.

Item box




Speed boosts

Speed boosts in Mario kart are strips of the track that increase the karts speed whilst on the strips making them useful, this allows the player to achieve greater speeds. But once the kart leaves the strip it's speed reduces to normal.

Speed strip




Finish Line

In Mario kart the finish line is the part of the track where the race is finished. In a circuit race the karts must pass the finish line at least 3 times to progress to the next race. But in a sprint race the karts must reach the finish line at the end of a long race.

finish line

Objects and Obstacles- Halo Reach

Obstacles-

Barricades-

Barricades in Halo reach are not just used for cover, but also for blocking off certain areas of the game, this could be removed by passing a certain part of the mission which unlocks the rest of the map allowing the mission to continue, or it could be to limit the players access to a map, maybe beyond that barricade the map runs out thus the barricade would be marking the edge of the map.

UNSC Barricade




Barricade in use






Covenant Barricade





Drop pod-

Drop pods are used to add additional enemies to the level, it drops down and several enemies come out of it, the are three types in reach, one is for a singular elite another is for several units and the last is for a group of grunts.

Elite drop pod





Elite drop pod in use





Large drop pod in use






Grunt drop pod in use






Shields-

In Halo reach there are different sizes of shields. This can vary from small hand-held shields, to huge shields use to cover a giant structure, the large shield can also be used to block the player from leaving an area.


Jackel Shields





Covenant shield




Spire shield top





spire shield expanse





Objects-

Weapons-

The weapons of Halo reach are found throughout the game, they can be dropped by enemies, found in set spawn points or start on your character. Each weapon has different projectiles, different damage and different sound effects. Some weapons are similar to others like the DMR and the Needler rifle, but they do have there differences

Assault rifle



DMR





Spartan laser




Energy sword



Needler rifle



Fuel rod cannon





Amour abilities-

In Halo reach there are 7 amour abilities, these modify your amour allowing you to use certain abilities depending on which you currently have equip. These amour abilities range from making yourself invulnerable for a few seconds to being able to project a hologram to distract your enemies.

Hologram




Sprint in use




Jetpack in use




Amour lock in use




Drop shield in use




Vehicles-

The vehicles in Halo reach are used for transport and for firepower, they make the larger potions of the game easier to get around and most add a significant amount of firepower to the player's arsenal. The weapons they have are armed with can be extremely powerful ranging from a Gauss cannon to a plasma cannon, but in Halo reach there are accessible civilian vehicles available, these vehicles do not add any firepower but can be used for transport.

Warthog Gauss



Wraith




Falcon



Banshee




Revenant




Mongoose




Civilian truck